MoodToon
Translating a record player into a digital mood-based music streaming app.
01. Background Information
The Challenge
The focus of this project was to identify the components of a physical interface and translate their purpose into a digital UI. I decided to use a record player as my physical object and translate it into a music streaming app designed to help users discover and enjoy music based on their current mood or the vibe they want to cultivate.
The Objective
I planned to have the app's core feature revolves around mood-driven digital records and recommendations that adapt to the user's desired emotional state.
02. Research
Benchmarking
I began by finding three additional instances of an interface that could accomplish the same goal as the record player I had chosen. I considered several questions such as:
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How are these interfaces similar or different?
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What affordances, constraints, signifiers, and feedback do they offer?
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What different behaviors do these interfaces facilitate?
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These were my findings:
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iPod
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Similarities - Both allow music playback and selection of tracks.
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Differences - Digital players are often portable and can hold numerous songs, unlike a record player.
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Affordances - Compact size, easy navigation through menus
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Constraints - Battery life limitations; storage capacity may vary.
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Signifiers - Clear buttons for navigating menus and controlling playback.
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Feedback - Display shows track information and battery life.
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Behaviors Facilitated - Portable listening, organizing music libraries.
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Bluetooth Speaker
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​Similarities - Both allow playback of music, often from multiple sources.
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Differences - Can stream directly from various devices.
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Affordances - Wireless connectivity, ease of use with multiple devices.
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Constraints - Dependence on device battery life and compatibility.
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Signifiers - Simple icons for power and Bluetooth connection.
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Feedback - Sound quality indicators.
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Behaviors Facilitated - Group listening and multi-device compatibility.
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Spotify
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​Similarities - Both interfaces allow users to listen to music. They provide options to select and play songs or albums.
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Differences - Offer a vast library of music, whereas record players are limited to the user's physical collection.
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Affordances - Easy access to playlists, search functions, and recommendations.
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Constraints - Requires internet connection; may have subscription cost
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Signifiers - Play, pause, next track buttons are clearly indicated.
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Feedback - Visual indicators
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Behaviors Facilitated - Discovering new music, creating playlists, sharing songs.
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Hunch Sketches
After benchmarking, I quickly sketched out 10 unique ideas for a digital interface of the record player. ​​
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03. Ideate
Site Map + Workflows
Using the information I gathered from my research, I began developing the structure of the mobile app focusing on the main workflows.
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​Wireframes
Following the workflows that I had created, I hand-sketched some wireframes to conceptualize the UI design of my app. I then transformed these sketches into low-fidelity digital wireframes.
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Critique
After creating these wireframes and turning to peers for suggestions, I found that the most common feedback I was receiving was "What makes it different from Spotify besides the design?" Reflecting upon this, I realized I had lost the original "mood-based" music streaming aspect that I had initially centered the app around. I then committed to making some changes. ​​​​​​​​​​​​​​





04. Prototype
First Iteration
Using a workflow that began with selecting a mood, I created mid-fidelity wireframes of my app.
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Critique
I performed user testing, analyzing which heuristics were missed and which were demonstrated. While watching my participant navigate through my screens, I noted what I would look to change in my final deliverables.
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Clarifying song information
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Feedback: ​Participant said she knew what the song was because of the title on the image, but wouldn’t have known otherwise​
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Adjustment: I would illustrate definitely include the song name and artist, and further add information such as time/length of the song.
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Labeling mood circles
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​Feedback: ​Participant didn’t understand what the circles were. What do they do? What do they mean? Are those the moods of that specific song?
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Adjustment: I would add a card attached below the song image and include a title of “mood tags” to indicated what they are.
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Adding mood button​​​
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​Feedback:​ Participant was confused as to where to go from here. Asked how she could accomplish the task of adjusting the moods.
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Adjustment: I would add an icon that would indicate where to go to remove/add moods to the record. Maybe a smiley face?​​​​​​​​​​​​​​​​​​​​
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Final Designs
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Conclusion
With analogs, one feels a tangible, physical and nostalgic feeling. In terms of the record player, a sense of ownership and personalization is thoroughly exhibited. On the opposing hand, a digital music streaming app is easily accessible and convenient, rich with features. Due to the lack of interaction and warmth with an interface, I wanted to give a more personalized sense to a digital app, giving a user the chance to call music truly theirs.
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